News & Events
We are glad to announce that BE-CHILD Kick-off meeting will take place on the 8 and 9 of January in Prague. .
We are glad to announce that BE-CHILD Kick-off meeting
will take place on the 8 and 9 of January in Prague.
Build a more inclusive society supporting ECEC educators for the
development of socio emotional competences in pre-school children
Dec. 2019 – May 2022 | Erasmus+ | KA2 | Strategic Partnership | Project n. 2019-1-IS01-KA201-051137
BE-CHILD scope is boosting quality of ECEC educators’ professional profile for a successful development of socio emotional competences for pre-school children to help them fostering awareness in relation to equality and diversity, handling a good transition from different levels and types of education and training and to better seize the professional opportunities and choose their own path in the labor market since an early age.
For this purpose, the project provides early childhood teachers/educators with the necessary teaching and learning tools and tools (educational toolkit) to support them in developing socio emotional competences (self-esteem, self-confidence, emotions management, empathy, concentration, resilience, communication, creativity, team working, negotiation and resolution of conflict) from the very early childhood (age 0-6) as a precondition for ensuring that the benefits of early childhood education are carried through the benefits of early childhood education. other school education levels.
The project’s objectives are:
- Provide socio emotional competences for early childhood education and care with high quality instruments and tools to support children in acquiring the appropriate socio emotional competences they might lack for:
- expressing their individual talents and interests that will be developed in later stages of education;
- creating a more effective relationship with class-mates from disadvantaged backgrounds, and dealing with cultural and linguistic diversity;
- properly access further levels of education and training (transition from pre-primary to primary education)
- learning how to organize the environment in order to enable voluntary decisions and autonomy that, in a Montessori education, can promote concentration, self-esteem and resilience.
For more information about the development of the project keep watching this space!
january 8 (Wednesday) - 9 (Thursday)
Effebi Laboratory Management Training BPER Milan . .
With the contribution of Prof. Elio Borgonovi (SDA Bocconi) and D.ssa Erica Rizziato (Ircres CNR)
(Wednesday) 9:30 - 16:00
We are glad to announce that AR4STE(A)M Kick-off meeting will be held in Florence on the 23-24 of January 2020. .
We are glad to announce that AR4STE(A)M Kick-off meeting
will be held in Florence on the 23-24 of January 2020.
Use gamification strategies and augmented reality
for innovative STE(A)M learning
Dec. 2019 – May 2022 | Erasmus+ | KA2 | Strategic Partnership
Gamification has gained considerable interest in education circles due to its capability of enhancing the learning process among students. In addition, Augmented Reality (AR) provides the learner/user with effective access to information through real-time immersive experiences. In this context, the project envisages:
– to strengthen the link between science education and creativity providing upper secondary schools with immersive technologies (Augmented Reality) for teaching and learning STE(A)M
– to provide quality access and opportunities to a huge mass of students
– to perform experiments and practice their skills in a collaborative and risk-free learning environment.
Immersive technology (AR) can contribute to transform STE(A)Perception making difficult and sometimes boring subjects much more attractive thus
encouraging students to choose STEM related studies and pursuing a career in the field to further succeed in the global labour market.
Moreover, a lot of STEM scenarios are just impossible to show in traditional education, therefore the overall objective of the project is to adequately support upper secondary schools teachers in using innovative ICT technologies during their STE(A)M lessons in order to overcome and improve the traditional method of teaching and learning in class and increase students’ motivation “learning by playing”.
Upper secondary school teachers will be provided with high quality professional development opportunities to acquire knowledge, competences and skills to effectively embed innovative methodologies (AR) to practice game-based learning while teaching and guide their students (age 14-18 years old) in facing obstacles when approaching science education.
For this purpose, game-based approaches and augmented reality applications will be recommended in order to offer upper secondary students hands-on experiences in which they could be actively involved and therefore make the learning of science more like the practice of “I’m not a The more effective is teachers’ interaction the improve students’ attitudes and enhance their creativity.
The project’s objectives are:
– To integrate immersive technologies and game-based learning in upper secondary schools’ educational programs
– To foster school teachers capacity to teach STE(A)M effectively.
– To engage teachers giving students experimental support for game-based learning activities in science education, through the use of augmented reality and thus facilitate an inquiry-oriented teaching.
– To introduces the use of innovative digital technologies during classes to nurture students’ conceptual understanding, improve observation on real life aspects and stimulate reflection making them leading actors within the learning process.
january 23 (Thursday) - 24 (Friday)
We are glad to announce that BEQUAL.app 4th Transnational meeting
Benchmarking for Quality Assurance in Apprenticeships
and Work-Based Learning
Oct. 2018 – Sept. 2020 | Erasmus+ | KA2 | Strategic Partnership | Project n. 2018-1-LT01-KA202-046939
The project aims at empowering VET providers and employers involved in apprenticeships and work-based learning at implementing quality assurance schemes and practices.
The value of apprenticeship and work-based learning for supporting youth employment and matching skills with labour market needs is unquestionable as also the New Skills Agenda for Europe (June 2016) and the 2017 European Commission’s Work Programme have emphasized.
The project builds and capitalizes on European Union policies and work done by the Council of European Union, European Commission, Cedefop, European Trade Union Confederation, the European Youth Network and the European Alliance for Apprenticeships.
- Promote and ensure the Quality of apprenticeship and work-based learning;
- Develop a Quality Assurance framework for apprenticeship and work-based learning addressing VET providers and companies;
- Benchmark and exchange good practices on Quality Assurance for apprenticeship;
- Give visibility to companies applying apprenticeship and support their image and social responsibility.
february 20 (Thursday) - 21 (Friday)
Chain5 Annual Conference A COMMUNITY ON THE MOVE… FOR YOU .
Chain5 Annual Conference
A COMMUNITY ON THE MOVE… FOR YOU
12-13 MARCH 2019
The conference is an opportunity for those involved in EQF level 5 to talk to each other about developments that are going on, in view of the upcoming issues that have to do with it. In accordance with the objective of CHAIN5 as a community of practice, attention will be paid to practical matters concerning the provision of level 5 qualifications. These have to do with taking care of them within institutions. It may also concern national subjects, given the position of the level in the overall education system. International issues can be looked at, also more at the strategic level.
The general aim is mainly to get the members in touch with each other, to look for colleagues who can share experiences on specific topics, and then to ‘network’ – on the move… Central to the community is having themes around level 5, recognizable for many members and usable for institutions and associations. But they can also be relevant for countries that are looking for level 5 innovations, such as positioning of qualifications, quality assurance and international cooperation.
march 11 (Wednesday) - 13 (Friday)
. . "Management and Sustainability
“Management and Sustainability
of the Company and Society”
Conference – 18 March 2020
Milano, Sala Assemblee UBI Banca – Via F.lli Gabba 1
A. Del Boca President UBI Academy
F. Abramo President Federmanagement
Palmerini (Atema, Mission Continuity)
M. Spatafora (Effebi)
E. Rizziato ILO CNR
F. Santini, F. Dalla Noce, ADACI
L. Di Marco Federmanagement
march 18 (Wednesday) - 19 (Thursday)
We are glad to announce that Learn STEM transnational meeting will take place in Roermond on March 26-27. .
We are glad to announce that Learn STEM transnational meeting
will take place in Roermond on March 26-27.
Innovative STEM learning in schools
Nov. 2017- Apr. 2020 | Erasmus+ | KA2 | Strategic Partnerships| Project n. 2017-1-NL01-KA201-035232
The project aims at strengthening secondary schools capacity to develop skills in subjects such as science, technology, engineering and mathematics through innovative and interactive pedagogical methods and approaches.
The project will provide schools with tools and a pedagogical Model to support pupils to connect with the ‘real-life’ applications of STEM, in particular related to Internet of Things (IoT) and robotics, which represent two very popular sectors in the technological field.
- addressing underachievement in math, science and literacy through effective and innovative teaching and assessment;
- fostering critical thinking especially through teaching science in environmental and/or cultural context;
- increase the awareness of secondary schools, VET providers, teachers, students, policy makers concerning existing experiences of innovative technologies and pedagogies for effectively teaching STEM subjects at school;
- Define the LEARN STEM Pedagogical Model;
- Develop the inquiry learning package;
- Identify concrete training needs and opportunities for
- Define training curriculum, contents, delivery and assessment tools;
- Develop the LEARN STEM learning environment;
- Validation of the LEARN STEM online learning environment..
march 26 (Thursday) - 27 (Friday)
We are glad to announce that Digifind third Transnational Meeting will take palce in Bielefeld on the 23-24 of April. .
We are glad to announce that Digifind third Transnational Meeting
will take palce in Bielefeld on the 23-24 of April.
Enhance Adult Learners Digital Skills for Furniture Industry
Sep.2018 – Aug.2021 | ERASMUS + | KA2 | Strategic Partnerships | Project n. 2018-1-BG01-KA204-047923
The project aims to support adult trainers in acquiring the necessary competences for teaching digital skills to low skilled adults in Furniture Industry, in order to guarantee the future furniture sector sustainable development and to foster their employability, socio-educational and professional development.
Address the need for further training of adult trainers in order to enable them to teach digital skills
Use ICT based instruments, as a precondition for improving the digital skills of low skilled adults
Support adults in becoming more employable and socially integrated
Offer knowledge and skills on digital transformation and IoT to be initiated and acquired
Training programme for trainers on digital skills & Industry 4.0;
Educational kit on digital skills & Industry 4.0 (Training curricula; instruments and tools for providing the training);
april 23 (Thursday) - 24 (Friday)
We are glad to announce that QSE - VET will take place in Copenhagen on the 27th - 28th of April.
We are glad to announce that QSE – VET will take place in Copenhagen
on the 27th – 28th of April.
QSE – Quality standards for evidence-based vocational education:
indicator 5 and 6 of EQAVET
Dic.2017 – Nov.2020 | Erasmus+ | KA3 | Strategic Partnership | Project n. 590210-EPP-1-2017-1-SE-EPPKA3-PI-FORWARD
The QSE project sets out to develop guidelines, with relevant operational indicators and best practices, to provide a basis for supporting European policy development of EQAVET, especially with regards to indicators 5 and 6.
- How to align VET programs offered with the demand in the labour market and how to adjust the skills being acquired and the qualifications offered in the curriculum to the occupational skills and qualifications being demanded by employees.
- The QSE project refers to the “evidence-based” approach (EBVET) and will provide a new performance-based framework, within which the Education and Vocational Training Authorities (VET) can request new and relevant forms of liability to providers of IFP.
- The project will generate guidelines and methods to increase the effectiveness and efficiency of VET programs offered.
- By rooting its reference points in indicators 5 and 6 of EQAVET it will provide a new performance based framework within which VET authorities can seek to demand new and relevant forms of accountability from VET providers.
- The guidelines and methods will enhance both VET authorities demand for and VET providers’ ambition for excellence.
april 27 (Monday) - 28 (Tuesday)
We are glad to announce that CULT- TIPS transnational meeting will take place in Kaunas from the 6th to
Cultural heritage in primary education: innovative teaching practices
Oct. 2019 – March 2022 | Erasmus+ | KA2 | Strategic Partnership | Project n. 2019-1-NL01-KA201-060488
The overall aim of the project is to improve the learning relationship between teachers and primary schools pupils using computational methods tools with the specific objective of teaching creative subjects and cultural heritage.
The main purpose is to help teachers understanding the importance of computational thinking and digital tools as effective and innovative teaching methods applicable to all subjects.
Furthermore the project will focus on encouraging pupils’ creativity through cultural and artistic activities, engaging them in the discovery of their country’s cultural heritage.
The project will foster teachers’ shift from traditional teaching approaches to innovative learning practices to build new educational units, making learning an increasingly active, experimental, participatory and interactive experience.
- Improve teachers’ knowledge of computational thinking methods
to introduce these methods in teaching humanities (art, art history and cultural heritage education in particular);
- Provide primary school teachers with tools and guidelines to support teaching activities with interactive, experimental and participatory learning experiences (using online resources, developing digital games, etc.);
- Provide primary education with high quality tools for teaching art and cultural heritage;
- Raise awareness and curiosity of the importance of transmitting the value of Europe’s cultural heritage among pupils from an early age;
- Enhance pupils’ creativity through leisure/cultural and artistic activities, mainstreaming digital competencies.
- CULT-TIPS Pedagogical Model;
- Online Teacher Training Programme;
- Educational toolkit on art and cultural heritage with related recommendations and guidelines for its implementation.
may 6 (Wednesday) - 8 (Friday)
We are glad to announce that STE(A)M4SEN Transnational meeting will take place in Larissa on the 18th and 19th of May. .
We are glad to announce that STE(A)M4SEN Transnational meeting will take place in Larissa on the 18th and 19th of May.
Inclusive and innovative STE(A)M education for students
with special education needs
Sept. 2019- Feb. 2022 | Erasmus+ | KA2 | Strategic Partnership | Project n. 2019-1-PT01-KA201-060762
The STEAM4SEN project aims to enhance schools’ capacity to provide inclusive and efficient STEAM education to students with special educational needs (SEN)
in order to enrich their learning experience and employability opportunities
in the Industry 5.0 world.
For this purpose, the project aims to strengthening the professional development of educators by integrating high quality and innovative teaching approaches,
providing teachers with an educational toolkit and guidelines that encompasses specific aspects regarding the practical application of STEAM subjects (with particular focus on robotics).
Furthermore the project will focus on enabling teachers to teach STEAM
both from the technological perspective and from the social, cultural and emotional point of view, encouraging inclusive education with the objective of reducing disparities in access to, and engagement with, digital technologies.
- Implement a 360 degrees approach in adopting innovative technologies and pedagogies in school education;
- Enable teachers to approach STEAM subjects from the technological perspective and from the social, cultural and emotional point of view;
- Allow possible application in different educational and non-educational contexts to be involved in a ‘hands-on’ learning activity to be trained on practical utilization of the different tools;
- Ensure inclusive learning environments in schools that facilitate STEAM education of students with SEN.
- Educational Toolkit: This Kit will include practical learning tools (to be used online and/or in classroom) that teachers can use for teaching STEAM subjects to students with SEN in a more attractive manner.
Moreover, the Educational Kit will be supported by specific and practical guidelines in order to better explain their application and to support teachers in actual implementation of the tools.
2 days of mobility in Malta for teachers from LT, IT, MT, PT, BG, EL to be trained on the application of the Educational Toolkit in class.
- STEAM for Robotics Laboratory: teachers who took part in the learning activity will organize local laboratories involving students with and without SEN for applying STEAM to robotics, using the educational kit.
At the end of these laboratories each group of students will prepare a prototype that will be presented through a short video, to be included in the Educational Toolkit as well;
- Guidance and recommendations: definition of specific guidelines and recommendations for school managers and a Manifesto for policy makers for ensuring inclusive learning environments in schools that facilitate STEAM education of students with SEN.
may 18 (Monday) - 19 (Tuesday)
EnSoEd transnational meeting will take place in Bucarest on the 25th and 26th of May. .
EnSoEd transnational meeting will take place
in Bucarest on the 25th and 26th of May.
Innovative teacher training on social entrepreneurship
Sept. 2018 – Aug. 2021 | Erasmus+ | KA2 | Strategic Partnership | Project n. 2018-1-IT02-KA201-048047
More details about the meeting and project website will be provided soon.
may 25 (Monday) - 26 (Tuesday)
CULT-APP Dissemination Event will take place in Sofia on the 4th and 5th of June 2020
CULT-APP Dissemination Event will take place in Sofia on the 4th and 5th of June 2020
Experiencing Augmented Reality on Cultural Heritage applications in iVET
2018 – 2021 | Erasmus+ | KA2 | Strategic Partnership | Project n. 2018-1-DE02-KA202-005088
june 4 (Thursday) - 5 (Friday)
IN-QUAL Transnational Meeting will take place on the 15th and 16th of July.
Imprinting Quality to entrepreneurship education
Nov.2018 – Feb.2021 | Erasmus+ | KA2 | Strategic Partnership | Project n. 2018-1-PT01-KA202-047332
july 15 (Wednesday) - 16 (Thursday)